WilsonBlock1000 Radio

Featured News

The Vernon Patterson Dossier (Complete Transcript) PEOPLE V MICHAEL TAYLOR XNEGA111132-01

Download Now! The Vernon Patterson Dossier : A public, factual evidentiary record in People v Michael Taylor XNEGA111132-01 , starring Bar Panel Attorney Vernon Lloyd Patterson #165016 who exposed the chains of command of The Superior Court of California, County of Los Angeles for knowingly and actively concealing Judicial Fraud Upon The Court . https://payhip.com/b/FMUD8 Michael Taylor <michael.taylor.workforce@gmail.com> Mon, Aug 4, 2025 at 4:06 PM To: Republic General <republicgeneral@hotmail.com>, districtdefender911@gmail.com Cc: judicialcouncil@jud.ca.gov, Judicial Ethics <Judicial.Ethics@jud.ca.gov>, JudicialMentors@jud.ca.gov, Judicial Senator <sjud.fax@sen.ca.gov>, Judicial Clerk 2nd District <2dca.clerk@jud.ca.gov>, First District Judiciary <First.District@jud.ca.gov>, 2nd District Judiciary <Second.District@jud.ca.gov>, ExecutiveDirector@calbar.ca.gov, deputyexecutivedirector@calbar.ca.gov, CTC@calbar.ca.gov, george.card...

Video Gaming now the Most Popular Form of Entertainment in the World?


Gaming has been loitering on the edge of absolute domination for some time but now it’s official - gaming is the most popular form of entertainment on the planet. More money is spent on games than on TV, movies, books, and just about any form of entertainment you can think of.

According to Reuters, gaming grew by 10.7% during the last year alone, while television continued its steady decline with an 8 percent drop globally. The total gaming revenue for the past year amounted to an estimated $116 billion, compared to $105 billion for TV and TV streaming services.

Compared to movies and music, gaming absolute the dwarfs the competition though. Just $17 billion was made from digital music sales and streaming, while movie box office totals for the past year amounted to $41 billion. So to clarify - gaming is now worth almost three times as much as the movie industry.

Gaming’s big then, no surprises there, but where’s the increased coming from? Growth in China is one of the leading answers. In China, game sales increased 14% per year on average and we’ve seen this with the huge increase in the number of Chinese players using Steam.

The other answer, of course, is... (Continue Reading)

Comments

Full Archive

Show more

Mistah Wilson's Podcast